Java Simplified – Learn to create programs right away

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Chapters
Chapter 1 – Towards understanding Java language

Chapter 2 – Java application program development

Chapter 3 – Fundamental concepts & applications

Chapter 4 – Arrays data type

Chapter 5 – Conditions testing

Chapter 6 – Working with objects and classes

Chapter 7 – Applets basic Understanding

Chapter 8 – Fonts and colours

Chapter 9 – The graphical user interface – UGI

Chapter 10 – Event handling

Chapter 11 – Drawing shapes

Chapter 12 – Drawing shapes using 2D Graphics

Chapter 13 – Animation and threads

Chapter 14 – Exception handling

Chapter 15 – Suggested solutions

Glossary of terms

Index